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Devlog
Patch Notes
October 11, 2026
by
c0nan666
RS-347: The Relic of Bone Lies Deeper The Waking Lich IV always sends you to a graveyard. If no graveyard was within 60 tiles of the temple, it could send you to a necromancer’s tower or another sit...
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Patch Notes
October 11, 2026
by
c0nan666
Bosses and monsters Mythic beasts, world bosses (the waking giants) and dragon lair masters all fight at level 126, with lair masters about a quarter tougher than before (RS-340 to 342). Dragons, hydr...
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Patch Notes
October 10, 2026
by
c0nan666
Depthcrawl RS-242 to RS-312 New race and world (242–244) Elves split in two. High elves and wood elves are now separate races. Wood elves look like the ones in Rankin/Bass’s The Hobbit , with a cu...
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Patch Notes
October 08, 2026
by
c0nan666
Combat and balance Combat levels everywhere (RS-240). The hidden 1–20 tier is gone. Monsters, dungeon floors, danger bands, quests, shops and loot all use combat level (3–126), and each monster is...
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patch notes
September 27, 2026
by
c0nan666
Depthcrawl patch notes v146 — The 3D update Everything since v145: dungeons in first-person 3D, a hub town you can walk around, hand-painted monsters, a new action-RPG HUD, loot that keeps up with y...
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patch notes
September 23, 2026
by
c0nan666
v145 the village that grew too tall "sometimes the play window gets bigger and creates a scroll bar that doesn't reset when you change windows" Fix Entering a village could make the page taller than y...
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Patch Notes
September 22, 2026
by
c0nan666
added graphics revamped character page...
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