Patch Notes


RS-347: The Relic of Bone Lies Deeper

  • The Waking Lich IV always sends you to a graveyard. If no graveyard was within 60 tiles of the temple, it could send you to a necromancer’s tower or another site. It now picks the nearest graveyard anywhere on the map. If your save already points at a tower, the quest moves to a graveyard the next time it updates its target.
  • The Relic of Bone is on floor 6. It used to be on floor 2. The graveyard the quest picks is now made at least six floors deep.

RS-346: Every Creature Moves

  • Every creature walks, fights and dies. All 223 creatures in the bestiary were checked, and the ones that didn’t animate properly now do.
  • Snakes, worms, eels and leeches slither when they move, instead of drifting with their idle sway.
  • Oozes heave, floaters drift, crawlers roll. Oozes and jellies lurch as they move. The will-o-wisp, water elemental lord, jellyfish swarm and dust devil lean forward and bob. The roper, aberration and avatar of the depths rock side to side.
  • Birds fly harder when moving. Hawks, owls and vultures lean in and beat their wings wider.
  • Crocodiles lunge. The giant crocodile, sacred crocodile and Ammit pull back, lunge and twist their heads into the bite, with a whip of the tail.
  • The lich always has its model. A lich met on the overworld before you’d entered any dungeon could fail to load its 3D model. It now loads anywhere.

RS-345: No Hitch on the Land or in Town

  • The overworld no longer freezes on new sights. The first deer, new gathering spot, camp or marker to come into view used to freeze a step while its graphics loaded. The overworld now loads all of these up front, including things that only appear later.
  • Towns too. Walking behind a building, the first click marker and the first animal no longer cause a stall.
  • Dungeons now pre-load skeletons and painted creatures too, which RS-344 had missed.
  • Pre-loaded graphics are also drawn once out of sight, which removes the smaller stall graphics drivers add on the first real draw.

RS-344: No More Dungeon Hitch

  • The freeze on a dungeon step is gone. A floor now loads the graphics for its props and monsters when you enter it, instead of when each first comes into view.
  • The pre-loading added in RS-110 now works. With the default visual effects on, it had been loading graphics the game never used, so everything loaded a second time mid-walk.

RS-343: Audit Fixes

  • Altars show the xp they give. The runecrafting altar’s preview left out your race bonus and the minstrels’ song. The house altar’s “Offer bones” preview showed about three times the real xp. Both now show the real amount.
  • Test fixes, no gameplay change. Four outdated or unreliable tests found in the audit of main were fixed.

Files

depthcrawl-rs-347-itch.zip Play in browser
13 hours ago

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