Patch Notes
DepthCrawl » Devlog
Depthcrawl RS-242 to RS-312
New race and world (242–244)
- Elves split in two. High elves and wood elves are now separate races. Wood elves look like the ones in Rankin/Bass’s The Hobbit, with a curved, stooped spine that shows in towns too.
- A wood elf town. World generator 10 adds a wood elf town, so a medium world now has ten towns, one per race. Old saves still load.
Every race redrawn after the Bakshi and Rankin/Bass cartoons (245–255)
- High elves, dwarves, half-orcs, halflings, gnomes, tieflings, half-elves and humans all have new faces, builds and clothes, and so do the townsfolk of each race.
- Dwarves get ten braided beards to choose from.
- Figure views no longer spin by themselves, so the character preview holds still.
- Tick boxes on the equipment slots hide what you wear.
Monsters rebuilt in high detail (256–278, 294)
- Small creatures: scorpions, spiders and crabs, including colourful Sally Lightfoot crabs with real pinching claws.
- Beasts: wolves, bears, the owlbear, boars, elk, great cats, hyenas, dogs and rats.
- Dragons: new heads, wings and claws, and breath you can see, different for each kind.
- Creeping and swimming things: snakes, worms, eels, leeches, the remorhaz, octopus, kraken, eye horrors, the roper, oozes, jellyfish, the water elemental, frogs with gaping mouths, crocodiles, the swamp shambler and the will-o’-wisp.
- Everything else: sharks, birds, treants that look like Ents, the five-headed hydra, the xorn, the manticore, beetles, golems, fish-men, mind flayers, the umber hulk, gnolls, bugbears, yetis, kobolds and lizardfolk.
Bodies, faces and clothes (263–265, 279–293)
- Women look like women: a woman’s face, hourglass figure, slimmer hips and arms, and hair that rests on the shoulders.
- Better faces: eyes set in their sockets, brows, nostrils, and hair and beards grown as strands.
- Clothes sculpted over the body, with skirts that fit every figure and nothing poking through them.
- New armour: five helmets (kettle hat, great helm, skull cap, wizard’s hat and hood), with hair kept under them, plus cloaks and kite shields.
Held items and the tome (295–303, 308)
- Weapons sit right: off-hand weapons show on your model, blades face forward, and the hand closes on the grip.
- Shields are now held in the hand.
- The tome: open in a fight; closed out of one, pressed to your palm and following your arm.
Interface (297–298, 304, 312)
- Click-to-move in dungeons is smoother, and clicking a staircase now takes it.
- The land you’re in shows under the clock bar.
- Inventory and equipment are one page, with bag tabs. I opens it beside your stats; P opens stats alone.
- Two quick bars, each across or down, with prayers on them and room above the d-pad on phones. Food shows cooked or raw.
- Clicks always land in a fight, and buttons no longer slip away mid-press.
Prayers (306–307)
- Mystic Will and Rock Skin work together. Magic and ranged prayers no longer switch off unrelated ones.
- The curses book is checked: saps and leeches don’t stack.
Camping and the world (305, 309–312)
- Robes meet at the belt.
- You sit on a stool by your campfire, or beside your tent, toasting a marshmallow.
- Sandy beaches, shallows and surf replace the old coastal walls.
- The boat no longer lets water in.
Files
depthcrawl-rs-312-itch.zip Play in browser
1 day ago
DepthCrawl
old school rouge like
| Status | In development |
| Author | c0nan666 |
| Genre | Adventure, Role Playing |
| Tags | AI Generated, Dungeon Crawler, Procedural Generation, Top-Down |
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