<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DepthCrawl Devlog - itch.io</title><link>https://c0nan666.itch.io/depthcrawl</link><description>old school rouge like</description><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1701906/patch-notes</guid><title>Patch Notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1701906/patch-notes</link><pubDate>Sun, 11 Oct 2026 10:40:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bosses and monsters Mythic beasts, world bosses (the waking giants) and dragon lair masters all fight at level 126, with lair masters about a quarter tougher than before (RS-340 to 342). Dragons, hydr...</p>]]></description></item><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1700324/patch-notes</guid><title>Patch Notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1700324/patch-notes</link><pubDate>Sat, 10 Oct 2026 10:42:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Depthcrawl RS-242 to RS-312 New race and world (242–244) Elves split in two. High elves and wood elves are now separate races. Wood elves look like the ones in Rankin/Bass’s The Hobbit , with a cu...</p>]]></description></item><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1697989/patch-notes</guid><title>Patch Notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1697989/patch-notes</link><pubDate>Thu, 08 Oct 2026 20:54:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Combat and balance Combat levels everywhere (RS-240). The hidden 1–20 tier is gone. Monsters, dungeon floors, danger bands, quests, shops and loot all use combat level (3–126), and each monster is...</p>]]></description></item><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1678682/patch-notes</guid><title>patch notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1678682/patch-notes</link><pubDate>Sun, 27 Sep 2026 00:03:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Depthcrawl patch notes v146 — The 3D update Everything since v145: dungeons in first-person 3D, a hub town you can walk around, hand-painted monsters, a new action-RPG HUD, loot that keeps up with y...</p>]]></description></item><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1674182/patch-notes</guid><title>patch notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1674182/patch-notes</link><pubDate>Wed, 23 Sep 2026 09:51:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v145 the village that grew too tall &quot;sometimes the play window gets bigger and creates a scroll bar that doesn&#039;t reset when you change windows&quot; Fix Entering a village could make the page taller than y...</p>]]></description></item><item><guid>https://c0nan666.itch.io/depthcrawl/devlog/1673015/patch-notes</guid><title>Patch Notes</title><link>https://c0nan666.itch.io/depthcrawl/devlog/1673015/patch-notes</link><pubDate>Tue, 22 Sep 2026 10:14:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>added graphics revamped character page...</p>]]></description></item></channel></rss>